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Beyond the Screen

This was a short 4-week project that involved teamwork, developing new skills and mastering new programmes and techniques. The aim was to learn and develop the skills associated with digital fabrication. Working in teams to develop each skill including 3d scanning, 3d printing, lazer cutting, plotter cutter, Rhino, extraction and throwing clay. As a result of experimenting with each of the processes, the task was to develop an individual design proposal that illustrates how digital fabrication can be used in your particular practice/award. My design proposal experimented with the use of Hexagons as they are seen widely within nature along with technology, which I want to fuse together within the design. The design is an art installation that celebrates the hexagon. It is a small archway using the hexagons to form the shape as well as with helping with stability.

To read the full design Journal click here.

 

- February 2017

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Creating profiles on illustrator to be laser cu. this profiles act as a template be turned in the ceramic workshop.

As a team we used our temples. There was a precise routine that we had to follow and we all had different jobs to help the best way we could.

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Using illustrator to create an extraction tool that I later used to when creating a pot in the ceramic workshop. 

Experimenting with a 3D scanner having visited I-dat technical suite. 

Using the laser cutter to quickly create and mock up ideas and models. Adding people to the models helps create a multiple scale.

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Using people to create a sense of scale with the model and help to determine the purpose of the design.

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Experimenting with Rhino to create the final concept. Using a 3D printer to immediately produce a model.

Site and Material analysis. 

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